A downloadable thing

After a long hiatus, I'm re-re-re-starting the 16-bit RPG-style game I've attempted a bunch of times before.

This time I'm trying to keep myself on track by starting the server component early on, since that's what I enjoy doing the most. So far it's going well. I'm also enjoying it since I'm using Clojure, which I've been doing professionally for about a year now; it's a pleasure to work with.

The client is being done in Unity again, since I clearly haven't learned my lesson (but, really, it's hard not to just tolerate the crashes for the benefit of exporting to any platform and not having to write C++ or whatever god-awful proprietary scripting crap other platforms have put together [I'm looking at you, Godot]).

Note: The name was automatically generated by BitBucket while I was creating a repo, since this thing doesn't have a name.

Development log

View all posts

Leave a comment

Log in with itch.io to leave a comment.