Vigilant Carnival
A downloadable thing
After a long hiatus, I'm re-re-re-starting the 16-bit RPG-style game I've attempted a bunch of times before.
This time I'm trying to keep myself on track by starting the server component early on, since that's what I enjoy doing the most. So far it's going well. I'm also enjoying it since I'm using Clojure, which I've been doing professionally for about a year now; it's a pleasure to work with.
The client is being done in Unity again, since I clearly haven't learned my lesson (but, really, it's hard not to just tolerate the crashes for the benefit of exporting to any platform and not having to write C++ or whatever god-awful proprietary scripting crap other platforms have put together [I'm looking at you, Godot]).
Note: The name was automatically generated by BitBucket while I was creating a repo, since this thing doesn't have a name.
Status | Prototype |
Author | internationalfish |
Genre | Role Playing |
Tags | 2D, clojure, Unity |
Development log
- Jumping back in with server-side improvements, and battle updates to comeOct 21, 2020
- Reimplementation of client has (already) startedApr 23, 2020
- Working ATB-sensitive active unit switching in battleApr 20, 2020
- The first UI indications of working server-side ATB timingApr 17, 2020
- SNES FF-style battle UI startedApr 10, 2020
- Menu refactoring and map reformattingApr 04, 2020
- Dynamic menu generation from JSON in C#!Mar 30, 2020
- Upgrades. Meh.Mar 19, 2020
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