Upgrades. Meh.
So it turns out there's not really a consistent cross-platform way for Unity to persist files that aren't part of the installation locally. Not really their fault; just how it is targeting so many different platforms, I suppose.
Fortunately, the stuff I wanted to keep synced is fairly small JSON files, so pulling them down any time they're needed isn't a big deal. Got that in and working, so the work I put into hash checking and updating got tossed... ah well.
'Upgrading' from Unity 2019.2.x to 2019.3.x broke a bunch of things, predictably. After getting that working and fixing a map loading bug (one that I actually caused; it's almost refreshing at this point), I'm already kind of meh on doing anything else... the next substantial thing I have on the list is making a multi-panel dialog, which is honestly a little daunting.
Vigilant Carnival
A WIP FFVI-like multiplayer-capable RPG (probably starting out as a roguelike/generic dungeon crawler).
Status | Prototype |
Author | internationalfish |
Genre | Role Playing |
Tags | 2D, clojure, Unity |
More posts
- Jumping back in with server-side improvements, and battle updates to comeOct 21, 2020
- Reimplementation of client has (already) startedApr 23, 2020
- Working ATB-sensitive active unit switching in battleApr 20, 2020
- The first UI indications of working server-side ATB timingApr 17, 2020
- SNES FF-style battle UI startedApr 10, 2020
- Menu refactoring and map reformattingApr 04, 2020
- Dynamic menu generation from JSON in C#!Mar 30, 2020
- First menu action!Mar 16, 2020
- Dialog updates, scaling trouble, and starting menusMar 16, 2020
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