Upgrades. Meh.


So it turns out there's not really a consistent cross-platform way for Unity to persist files that aren't part of the installation locally. Not really their fault; just how it is targeting so many different platforms, I suppose.

Fortunately, the stuff I wanted to keep synced is fairly small JSON files, so pulling them down any time they're needed isn't a big deal. Got that in and working, so the work I put into hash checking and updating got tossed... ah well.

'Upgrading' from Unity 2019.2.x to 2019.3.x broke a bunch of things, predictably. After getting that working and fixing a map loading bug (one that I actually caused; it's almost refreshing at this point), I'm already kind of meh on doing anything else... the next substantial thing I have on the list is making a multi-panel dialog, which is honestly a little daunting.

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