First menu action!
Clearly getting a little more comfortable with the ins and outs of C#. :)
There's still a lot to do (dealing with vertical and horizontal overflow, delay-then-scroll on holding up or down, getting this to generate function calls based on JSON from the server rather than the easy way with normal C# in particular), but the basics came together faster than I expected.
Mr. Death demonstrates invoking and backing out of a menu, then invoking it and making a selection, which results in an encouraging message.
There's a lot of hard-coded pixel offsets that I'm sure are going to make me cringe when I get around to nailing down client resolution, but... meh. It's just not a problem I want to address right now.
Vigilant Carnival
A WIP FFVI-like multiplayer-capable RPG (probably starting out as a roguelike/generic dungeon crawler).
Status | Prototype |
Author | internationalfish |
Genre | Role Playing |
Tags | 2D, clojure, Unity |
More posts
- Jumping back in with server-side improvements, and battle updates to comeOct 21, 2020
- Reimplementation of client has (already) startedApr 23, 2020
- Working ATB-sensitive active unit switching in battleApr 20, 2020
- The first UI indications of working server-side ATB timingApr 17, 2020
- SNES FF-style battle UI startedApr 10, 2020
- Menu refactoring and map reformattingApr 04, 2020
- Dynamic menu generation from JSON in C#!Mar 30, 2020
- Upgrades. Meh.Mar 19, 2020
- Dialog updates, scaling trouble, and starting menusMar 16, 2020
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